sorry, the screenshot is wrong. It should be samplerU. I'm basically not sure how to get texture coordinates into Shader::FRAGMENT in Geometric shaders.
在2020年12月10日星期四 UTC+8 下午11:13:21<gwal...@gmail.com> 写道: > What error are you getting? > I do see an undefined "samplerY" in there. > > On Wednesday, December 9, 2020 at 9:03:47 PM UTC-5 mirr...@gmail.com > wrote: > >> env is win10 osg3.6.4 GTX1660 >> [image: QQ图片20201210095944.jpg] >> >> osg::ref_ptr<osg::Program> createProgram() >> { >> osg::Program *program = new osg::Program(); >> program->addShader(new osg::Shader(osg::Shader::VERTEX,vertSource)); >> program->addShader(new osg::Shader(osg::Shader::GEOMETRY,geomSource)); >> program->addShader(new osg::Shader(osg::Shader::FRAGMENT,fragSource)); >> program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT, 3); >> program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES); >> program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLES ); >> return program; >> } >> > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/89abc9a3-66bf-4248-8e3d-3dfd23235622n%40googlegroups.com.
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