Win10 GTX3.x osg3.6.4 // test for read image osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D; osg::ref_ptr<osg::Image> img = new osg::Image; img=osgDB::readImageFile("C:\\Users\\Public\\Pictures\\Sample Pictures\\Tulips.jpg"); osg::ref_ptr<osg::Image> img2 = new osg::Image; img2->setImage(img->s(),img->t(),img->r(),img->getInternalTextureFormat(),img->getPixelFormat(),img->getDataType(),img->data(),img->getAllocationMode()); osgDB::writeImageFile(*img2,"img2.jpg"); osgDB::writeImageFile(*img,"abc.jpg"); texture2d->setImage(img);
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