This should do a 180 rotation: image->flipVertical(); image->flipHorizontal(); Laurens.
On Tue, Jan 19, 2021 at 1:21 PM [email protected] <[email protected]> wrote: > win10 gtx1080 osg3.6.4 > > osg::ref_ptr<osg::Image> image = > osgDB::readImageFile( "picture.bmp" ); > osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D; > texture->setImage( image.get() ); > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/5e38a08c-cf0a-4250-b5a3-61fd88eb7a06n%40googlegroups.com > <https://groups.google.com/d/msgid/osg-users/5e38a08c-cf0a-4250-b5a3-61fd88eb7a06n%40googlegroups.com?utm_medium=email&utm_source=footer> > . > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAG7xrZektsf5kuLx-G4NhwQowo1ZrLYP8NZy5FvFqzEhgfxr7A%40mail.gmail.com.
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