HI Werner,

I can't think of think of reason that would cause a problem.  It's quite a
while since I look at the associated code so it might be simply that I've
forgotten constraints.  Have a look at the
osg::Geometry::drawImplementation() to see if there is a constraint on
vertex attributes needing to be BIND_PER_VERTEX.

If you were using the VSG that I'd suggest running with Vulkan debug and
API layer as it's great for picking up errors.  Are there any OpenGL errors
being produced?

Robert.
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