Hello all,
Probably a silly question this..
I have a Scene Graph which is basically the same every frame. I alter
some text by referencing that text directly.
Other than that very little changes..
I have one Geode which I want to totally refresh dynamically in that
tree.
Is there a simple function call to clear to nothing a current Geode
so that you can then re-build it?
Or do I have to delete that Geode and rebuild the whole Scene Graph?
Thanks,
Stephen.
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