Hi Stephen,

You can do what you like during the update phase of the scene graph. An osg::Geode has methods such as removeDrawable, just as osg::Group
has the equivilant removeChild.

Robert.

On 5/9/06, Stephen Northcott <[EMAIL PROTECTED]> wrote:
Hello all,

Probably a silly question this..

I have a Scene Graph which is basically the same every frame. I alter
some text by referencing that text directly.

Other than that very little changes..

I have one Geode which I want to totally refresh dynamically in that
tree.

Is there a simple function call to clear to nothing a current Geode
so that you can then re-build it?

Or do I have to delete that Geode and rebuild the whole Scene Graph?

Thanks,
Stephen.
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