> > On 5/15/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 5/15/06, David Johansson <[EMAIL PROTECTED]> wrote: > > > Roger, Hi! > > >
David, Just a final point. I had a quick look at the code and you cannot use the top level CameraNode that is held in the SceneView for off screen rendering. I have used ABSOLUTE_RF many times to do exactly what you describe. Robert, Now here is a heretical thought. Would it be possible to move all the camera stuff out of the osgUtil::SceneView implementation and replace it by a traverse of the top level CameraNode. I have my tin hat ready and the door to my nuclear bunker ajar ;-) Roger _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
