Now here is a heretical thought. Would it be possible to move all the camera
stuff out of the osgUtil::SceneView implementation and replace it by a
traverse of the top level CameraNode. I have my tin hat ready and the door
to my nuclear bunker ajar ;-)
You can replace SceneView if you wish already, its just that SceneView does alot for you. Also SceneView as it stands right now actually uses CameraNode to store all its camera related data.
In the longer term I'd like to replace SceneView as part of my intention for an osgViewer library, but it'll be a while yet before I have the time available to start coding.
Robert.
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