Hi,
 
What is the recommended way of setting the same texture with different filtering options for two subgraphs ? Lets suppose I want to display two quads side by side and want first quad to be linearly filtered and second quad nearest filtered ? Shall I clone the texture ? If so which clone mode should I use ?
 
My problem is not exactly related to filtering but shadowComparisonFunction. I adopted hud from osgshadow in osgshadowtexture example. But noticed that hud comes out blank if I leave shadowComparisonFunction set to true. If its false shadow map is displayed on the hud but shadows are not generated in the scene. So i figured out that I need to use texture with shadowComparisonFunction( true ) for scene shadowing and shadowComparisonFunction( false ) for visualizing it on the hud.
 
Thanks in advance,
Wojtek Lewandowski
 
 
 
 
----- Original Message -----
Sent: Friday, May 19, 2006 9:57 AM
Subject: Re: [osg-users] Problem Compiling Open Scene Graph

On 5/19/06, Prasanna <[EMAIL PROTECTED]> wrote:


Hi

I 've done a sudo make install for Open Threads and Producer.

The compile errors all point to Producer not being linked in, its there on the link line, but its just not being found by the linker.   Check to make sure Producer has built properly.

Robert.


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