Shuxing Xiao wrote:
> For example: I want to attain the following effect:
> I can use the method osg::TessellationHints:: setDetailRatio to adjust the
> "numSegments" when drawing a sphere, how can I set different "numSegments"
> for spheres in different levels?
> 
> Do I have to create a LOD group node and add some spheres of different
> "numSegments" to this LOD node. I mean, do I have to add several nodes
> containing several spheres to a lod node to simulate one sphere?

The way I did it a while ago was to create one Shape (say a Sphere) and
then create multiple ShapeDrawables with different TessellationHints
settings and add those to a LOD.

/ulrich

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