On 5/30/06, Yigang Wang <[EMAIL PROTECTED]> wrote:
I want to use osg under MFC envrionment. I test the example OSGMFC, which uses rendersurface and sceneview in MFC MDI. However, I find two problems.
1) After two osg files are loaded, and close one, then the other osg data can not be correctly rendered, some textures are missing.
2) When the window is closed, the memory leak is very huge.
Does anybody know how to solve the problem? Is there another way to use osg+MFC? How about to use MFC+osgProducer::View?
Thanks for your reply.
Yigang
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