CEGUI is another option for developing GUI. It is quite easy to be started.
Quoting Yanling Liu <[EMAIL PROTECTED]>: > Same memory leaking problem happened to me too. After switched to > WIN32+OSG, > there was no memory leak anymore. But it was painfull to use raw WIN32 > APIs > to create 2D GUI. So finally I choosed OSG+FOX (www.fox-toolkit.com). You > could see GUI of my program on my website ( > http://mason.gmu.edu/~yliu6/gallery.htm#vhass). Maybe FOX is not fancy > enough, but not a big deal, fancy 2D GUI is not my focus. Another good > thing > is that OSG+FOX is platform independent. > > On 5/30/06, Yigang Wang <[EMAIL PROTECTED]> wrote: > > > > I want to use osg under MFC envrionment. I test the example OSGMFC, > which > > uses rendersurface and sceneview in MFC MDI. However, I find two > problems. > > 1) After two osg files are loaded, and close one, then the other osg > data > > can not be correctly rendered, some textures are missing. > > 2) When the window is closed, the memory leak is very huge. > > > > Does anybody know how to solve the problem? Is there another way to use > > osg+MFC? How about to use MFC+osgProducer::View? > > Thanks for your reply. > > Yigang > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
