CEGUI is another option for developing GUI. It is quite easy to be started.

Quoting Yanling Liu <[EMAIL PROTECTED]>:

> Same memory leaking problem happened to me too. After switched to
> WIN32+OSG,
> there was no memory leak anymore. But it was painfull to use raw WIN32
> APIs
> to create 2D GUI. So finally I choosed OSG+FOX (www.fox-toolkit.com). You
> could see GUI of my program on my website (
> http://mason.gmu.edu/~yliu6/gallery.htm#vhass). Maybe FOX is not fancy
> enough, but not a big deal, fancy 2D GUI is not my focus. Another good
> thing
> is that OSG+FOX is platform independent.
>
> On 5/30/06, Yigang Wang <[EMAIL PROTECTED]> wrote:
> >
> > I want to use osg  under MFC envrionment. I test the example OSGMFC,
> which
> > uses rendersurface and sceneview in MFC MDI. However, I find two
> problems.
> > 1) After two osg files are loaded, and close one, then the other osg
> data
> > can not be correctly rendered, some textures are missing.
> > 2) When the window is closed, the memory leak is very huge.
> >
> > Does anybody know how to solve the problem? Is there another way to use
> > osg+MFC? How about to use MFC+osgProducer::View?
> > Thanks for your reply.
> > Yigang
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
>



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