I experimented with this at a previous employer ;-) . Cosmo3D
(Optimizer's underlying scene graph) to OSG is a really easy port.
The problem comes in the Optimizer add-ons, ie figuring what to do
with all the parametric curves & surfaces. There isn't an equivalent
to opRep & descendants, opTopo, etc in OSG (and of course no
tesselators for same) so I ended up doing the tesselation on the
Optimizer side and just feeding the resulting triangles into OSG.
This wasn't ideal but it worked.
I didn't get into Sensors and Routing -- I don't think (?) they're
directly supported, but there is the osgIntrospection layer which
might get partway there.
Allan
ps. hi folks!
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]
On Jun 14, 2006, at 8:01 AM, Praveen Bhaniramka wrote:
Does anyone on the list have any experiences that they can share with
regards to porting an existing OpenGL Optimizer based application to
OSG? Specifically, I am interested in Optimizer features that might
not
be supported in OSG today. Are their OSG equivalents to features like
Sensors and Routing?
Thanks.
- Praveen
----
Praveen Bhaniramka
+91-98185-15641 (M)
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