I experimented with this at a previous employer ;-) . Cosmo3D (Optimizer's underlying scene graph) to OSG is a really easy port. The problem comes in the Optimizer add-ons, ie figuring what to do with all the parametric curves & surfaces. There isn't an equivalent to opRep & descendants, opTopo, etc in OSG (and of course no tesselators for same) so I ended up doing the tesselation on the Optimizer side and just feeding the resulting triangles into OSG. This wasn't ideal but it worked.

I didn't get into Sensors and Routing -- I don't think (?) they're directly supported, but there is the osgIntrospection layer which might get partway there.

Allan
ps. hi folks!
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]

On Jun 14, 2006, at 8:01 AM, Praveen Bhaniramka wrote:
Does anyone on the list have any experiences that they can share with
regards to porting an existing OpenGL Optimizer based application to
OSG? Specifically, I am interested in Optimizer features that might not
be supported in OSG today. Are their OSG equivalents to features like
Sensors and Routing?

Thanks.

- Praveen

----
Praveen Bhaniramka
+91-98185-15641 (M)

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