Thanks for the answers. The compilation and liking are now ok. But when we
run the application, the system can't find the dynamic library
OpenThreadsWin32d.dll.

Once you have compiled OpenThreads and Producer (in both Debug and
Release), copy the DLLs named OpenThreadsWin32[d].dll and
Producer[d].dll to a folder where the PATH environment variable points
to.
You can put them in c:\windows\system32 (dirty solution) or create a
dedicated folder (e.g. c:\libs\bin) and append it to your PATH
variable (right click My Computer / Advanced / Environment variable).
Then, you can use this folder to put all the libraries that you
compile by yourself (you might put osg*.dll here if you plan to work
on your own osg-based project later)

Thibault
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