Hi Antione, Is there a reason why you can't use two Camera's in a singe viewer, or just use an OsgCameraGroup and manage things yourself.
Also do the viewers share the same graphics context? If not then you'll need to ensure they use the seperate osg::State objects for each context otherwise the OSG will only have one buffer of display lists/texture objects for two seperate graphis context and will certainly prodcue artifacts like you describe. It should be possible to modify things, but having two seperate viewers running sequnetially is a bit of hack. However it'd be better to have just one viewer with multiple windows and let osgProducer automatically manage the seperate osg::State for you. Robert. On 6/23/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hello, Is it possible to run in the same process (same application) but on two separate threads, two osgProducer::Viewer instances (1 scene graph/viewer) ? I did some trials and it works more or less but: - it happens that text objects (osgText::Text) have no texture - for some reason large LODs like bluemarble are not working. Thanks, Antoine --------------------- ALICE SECURITE ENFANTS --------------------- Protégez vos enfants des dangers d'Internet en installant Sécurité Enfants, le contrôle parental d'Alice. http://www.aliceadsl.fr/securitepc/default_copa.asp _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
