On 6/26/06, Vincent <[EMAIL PROTECTED]> wrote:
I think the only time I ever had OSG hang was when I didn't have my node setup before I realized...silly mistake(1-1.5 years ago). If you are using the latest source code, I think Robert said that OSG now defaults to multithreaded...
The OSG defaults to SingleThreaded when running with a single on a single graphics context, but MultiThreaded when running with a camera per graphics context. If you only have one graphics context then it'll run single threaded. SLI is typically just a single graphis context as far as the application is concerned. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
