On 6/26/06, Vincent <[EMAIL PROTECTED]> wrote:
I think the only time I ever had OSG hang was when I didn't have my node
setup before I realized...silly mistake(1-1.5 years ago).  If you are using
the latest source code, I think Robert said that OSG now defaults to
multithreaded...

The OSG defaults to SingleThreaded when running with a single on a
single graphics context, but MultiThreaded when running with a camera
per graphics context.

If you only have one graphics context then it'll run single threaded.

SLI is typically just a single graphis context as far as the
application is concerned.

Robert.
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