Hi, Due to recent requirements of some projects I have updated the OSGExp for 3dsMax to add support for osgSim::DOFTransform nodes. I also fixed a couple of issues with the exporter which were stripping out the OSGExp Helper hierarchy on export. In doing so, I had to break the support for linking objects in the max hierarchy sense, which only seemed to work in certain cases originally anyway. And so the only way to form an OSG hierarchy in max is through the OSG Helpers, in order for this to work I also added support for a Group node.
Although I would like to fix support for max linking and possibly remove support for adding children through the helper, this would be a major overhaul and I have run out of time to work on it. So I guess my questions are: What direction are the OSGExp developers going in, and can we agree on a single solution for forming a scene hierarchy in max? and finally are the changes I made relevant to anyone in the OSG Community that would like to adopt them or expand upon them? Brad _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
