Hello Brad,

I could not say that there are currently any developers of OSGExp. Me, like a lot of people use OSGExp in projects and during those projects we find bugs or features we need, and then solve/add those. I give a high priority to backwards compatibility. It would not be nice to reexport a project and find out that it doesn't behave as before anymore. Most of the time I solve this by adding an export option that turns certain behavior on or off. Maybe such a solution is also possible with you fixes. I am very interested what you have done, and would like to take a look at it. My time is limited, but maybe I can include it so that other people can also use it. I know a lot of people are interested in osgSim::DOFTransform support for OSGExp.

Greetings, Joran.

Anderegg, Brad USA wrote:
Hi,

  Due to recent requirements of some projects I have updated the OSGExp
for 3dsMax to add support for osgSim::DOFTransform nodes.  I also fixed
a couple of issues with the exporter which were stripping out the OSGExp
Helper hierarchy on export.  In doing so, I had to break the support for
linking objects in the max hierarchy sense, which only seemed to work in
certain cases originally anyway.  And so the only way to form an OSG
hierarchy in max is through the OSG Helpers, in order for this to work I
also added support for a Group node.

Although I would like to fix support for max linking and possibly remove
support for adding children through the helper, this would be a major
overhaul and I have run out of time to work on it.  So I guess my
questions are: What direction are the OSGExp developers going in, and
can we agree on a single solution for forming a scene hierarchy in max?
and finally are the changes I made relevant to anyone in the OSG
Community that would like to adopt them or expand upon them?


Brad
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