Hi, Robert,
What is the relation between osg::CameraNode and Producer::Camera?
I wrote my application a long time ago, before the advent of CameraNode,
Viewport, etc. Maybe it's time for me to use the recent additions.
In my code, I use Producer::Camera, assign osgSceneHandler to it,
use SceneView to set the content of the view, and use Camera's
Lens and ProjectionRectangle to control the frustum and the render area.
Can they be achieved by CameraNode and Viewport? Also, does one
thread per camera apply to CameraNodes?
Thanks,
Yefei
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