Hi Eric,

Are you using osgProducer::Viewer or your own custom viewer code?  If
the later then the most likely thing missing is a FrameStamp updated
for each frame.  See osgsimple for an example of setting this up.

Robert.

On 6/29/06, Eric Maslowski <[EMAIL PROTECTED]> wrote:




Hello all,

   I'm having some trouble getting my AnimationPathCallback to actually
play. I can successfully create a path, query different time steps, etc.,
but when added to an AnimationPathCallback nothing happens. (I have been
using "osganimate.cpp" as reference.) Here's the basic code I've been using.



-------------

m_camera_path; // already initialized AnimationPath



m_path_callback = new
osg::AnimationPathCallback(m_camera_path,0.0,1.0);



osg::PositionAttitudeTransform* p_xform = new
osg::PositionAttitudeTransform();

p_xform->setUpdateCallback(m_path_callback);



osg::Node* model = osgDB::readNodeFile("data/box.osg");

p_xform->addChild(model);

root_node->addChild(p_xform);



…



sceneview->update();

-------------



Am I missing something here? Thanks.



Eric


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to