That was it, the FrameStamp wasn't updating properly. Thanks
E. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Thursday, June 29, 2006 15:29 > To: osg users > Subject: Re: [osg-users] AnimationPathCallback not Updating > > Hi Eric, > > Are you using osgProducer::Viewer or your own custom viewer code? If > the later then the most likely thing missing is a FrameStamp updated > for each frame. See osgsimple for an example of setting this up. > > Robert. > > On 6/29/06, Eric Maslowski <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Hello all, > > > > I'm having some trouble getting my AnimationPathCallback to actually > > play. I can successfully create a path, query different time steps, > etc., > > but when added to an AnimationPathCallback nothing happens. (I have been > > using "osganimate.cpp" as reference.) Here's the basic code I've been > using. > > > > > > > > ------------- > > > > m_camera_path; // already initialized AnimationPath > > > > > > > > m_path_callback = new > > osg::AnimationPathCallback(m_camera_path,0.0,1.0); > > > > > > > > osg::PositionAttitudeTransform* p_xform = new > > osg::PositionAttitudeTransform(); > > > > p_xform->setUpdateCallback(m_path_callback); > > > > > > > > osg::Node* model = osgDB::readNodeFile("data/box.osg"); > > > > p_xform->addChild(model); > > > > root_node->addChild(p_xform); > > > > > > > > . > > > > > > > > sceneview->update(); > > > > ------------- > > > > > > > > Am I missing something here? Thanks. > > > > > > > > Eric > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
