Hi Robert,

In fact I'm doing a 3D converter from a format that my society has
developped to osg's format.
In this format there is a bouding box which is apply to all the scene so in
my OSG version I want to
apply a bounding box to the group ( which is the root of my scene ). I do
that because I have a problem
at the level of textures coordinates and I thought the pb was be due to the
absence of bounding box in my
program.
Is there a link between texture coordinate and bounding box ?

Thanx for your answer and excuse me for my newbies's question but I'm not a
3D developper !!!

DUSSEL Dorian
Stagiaire Alcatel Alenia Space
Master Pro Télédétection/ Imagerie numérique
Université Paul Sabatier TOULOUSE







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