Hi Dorian,
[EMAIL PROTECTED] wrote:
In fact I'm doing a 3D converter from a format that my society has
developped to osg's format.
In this format there is a bouding box which is apply to all the scene so in
my OSG version I want to
apply a bounding box to the group ( which is the root of my scene ). I do
that because I have a problem
at the level of textures coordinates and I thought the pb was be due to the
absence of bounding box in my program.
Is there a link between texture coordinate and bounding box ?
Do you want to *display* a box around the object?
This is not what a bounding box does, it is solely used for visibility
testing during the cull phase. For that reason a bounding box has no
connection to texture coordinates.
If you want to display a box then please take a look at
osg::ShapeDrawable. A ShapeDrawable is a geometry that can be passed a
number of simple geometry primitives such as a box, a sphere, etc. Those
objects do support texturing.
Cheers,
/Ulrich
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