Hi Robert,

oh, yes, this should work, but where do I get this state from? And
anywhere, what is this state? An OpenGL state or something else?

bye
Oliver

Robert Osfield wrote:
> On 7/3/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
>> is there any way, I can get the id (or the name) of a texture? I want to
>> use glBindTexture manually and I need the id/name as parameter for it.
>> Or is there any other way I can bind the texture at a specific moment?
>
> Would a texture->apply(state) not be sufficient?
>
> If you really need to the texture id then look at the TextureObject
> data structure, there is one TextureObject per graphics context.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to