On 7/3/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
Hi Robert,
oh, yes, this should work, but where do I get this state from? And
anywhere, what is this state? An OpenGL state or something else?
The OSG manages an osg::State object for each graphics context. The
SceneView "has a" osg::State that it passes down to all the OpenGL
operations such as Drawable::drawImplementation(osg::State&) or
StateAttribute::apply(osg::State&).
Robert.
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