I have a model with many square shaped blocks (with huge depth complexity).

I have played around with occluder nodes to reduce my draw timings. They are really good, but too many gives unacceptable cull timings.

I thought if I define some bounding boxes, that have some kind of exclusion lists, I can increase the performance even more.

This is what I mean:

        I place a bounding box along a road.
I add all nodes that are occluded by other geometry to a nodelist of the bounding box node. When the viewer is inside this bounding box, all the nodes in the nodelist will be hidden.

Before I begin to implement this, I wonder if someone here has some tips how to do this. Are there any existing suitable nodes in osg that could be used as a starting point? Or does it already exist a node in osg that does this?



--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to