Try changing the window size, if the frame rate varies then you a fill
limited, and exterme fill limit is normally a good sign of software
render.

On 7/5/06, Martin Naylor <[EMAIL PROTECTED]> wrote:
Hi Paul,
Yes it's certainly odd?
Tried changing the refresh rate from 60hz to 75 hz, with still the same
results.
Also this is happening with osgreflect as well.
I cannot see a reason why these two examples should be different from the
rest of them.
I am assuming its falling back to software rendering as Robert suggested, is
there an easy well of telling if its software rendering?

Going to try and roll back the driver shortly hopefully to prove the driver
at fault.

Regards

Martin.


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: 05 July 2006 01:09
> To: 'osg users'
> Subject: RE: [osg-users] OpenSceneGraph-1.1 Release Candidate this week
>
> I'm using NVIDIA's driver 91.31, their most recently released WinXP
> driver.
>
> Odd that you see this only with osganimate. Do you see a difference in the
> FPS if you change the refresh rate of your monitor?
>    -Paul
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Martin Naylor
> > Sent: Tuesday, July 04, 2006 3:48 PM
> > To: 'osg users'
> > Subject: RE: [osg-users] OpenSceneGraph-1.1 Release Candidate
> > this week
> >
> > Hi Paul,
> > I have set VSYNC to off in the display driver this makes all
> > the other examples run 400 frames+, but osganimate still runs
> > 22 fps to 72 fps with bad jittery moments.
> > Which version are you running just out of curiosity?
> >
> > Thanks
> >
> > Martin.
>
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> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

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