Robert and all,

I think the details with Eric's problem are at the root of the problem I
reported earlier that when performing "render to image" with a camera,
that the image is be forced into an RGBA (8bit) format, even when I am
trying to capture a 16bit float format.

Is this something we could all get resolved before the 1.1 release?

-Brad

---
RSC
BDC

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Eric Sokolowsky
> Sent: Wednesday, July 05, 2006 6:14 AM
> To: osg users
> Subject: Re: [osg-users] OpenSceneGraph-1.1 Release Candidate this
week
> 
> On Tue, 4 Jul 2006, Robert Osfield wrote:
> 
> > Hi All,
> >
> > My inbox is pretty well emptied, and most of the remaining issues
that
> > have been brought to my attention (and addressable in the current
1.1
> > timeframe) and delt with.  I'm waiting on a few updates to the Xcode
> > projects for recent file addtions, once these arrive I believe we'll
> > be pretty close to being ready for 1.1 rc1.  I would like to make
rc1
> > this week.
> >
> > Could user check out the current version in CVS and compile and test
> > it on as many platforms as possible, and report success failure.  If
> > there are any failures could you report the specifics of the failure
> > so we can work together to resolve remaining issues.
> >
> > Thanks in advance for your assistance,
> > Robert.
> 
> Robert,
> 
> I am working with the code that reads a texture back from the graphics
> card,
> osg::Image::readImageFromCurrentTexture(). When I read a texture from
the
> graphics system into a new Image object (one that had not previously
been
> filled with another method) some of the parameters are incorrect.
> I am trying to determine what the difference is between
> Image::_pixelFormat
> and Image::_internalTextureFormat. Can you explain the difference?
Also,
> Image::_packing was not previously set by this routine, so I added a
> call to glGetIntegerv(GL_UNPACK_ALIGNMENT, &packing). The existing
call
> to glGetTexLevelParameteriv(textureMode, 0,
GL_TEXTURE_INTERNAL_FORMAT,
> &internalformat) was occurring too late, so it was moved earlier.
> 
> I can send you the partial changes, but I am still trying to catch an
> error that I am experiencing with a particular set of images.
> 
> --
>      ____   __     Eric Sokolowsky  (GST)    NASA Goddard Space Flight
> Center
>     / __/__/_/__  Visualization Programmer    Scientific Visualization
> Studio
>    / __/ _/ / _/ 301.286.3751                  Mailstop 610.3 Bldg 28
Rm
> E102
>   /___/_//_/__/ [EMAIL PROTECTED]   Greenbelt, MD 20771
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