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Hello, I would like to
wrap textures on a simple Box, attached to a ShapeDrawable. Adjusting the
appropriate StateSet doesn't seem to function. Is there any trick? Another problem
is the following: We have made now the ability of loading Meshes (.osg-files)
into our simulation environment. But applying a texture to this Mesh is very
difficult, because the node-structure is different and depends on the
.osg-file. Is there any way for automatically accessing the correct StateSet? Next Question:
How can we get the triangle mesh-data from a .osg-file for our physic enginge
ODE? Thanks in
advance, Frank Güttler. |
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