Hello,

 

I would like to wrap textures on a simple Box, attached to a ShapeDrawable.

 

Adjusting the appropriate StateSet doesn't seem to function. Is there any trick?

 

Another problem is the following: We have made now the ability of loading Meshes (.osg-files) into our simulation environment. But applying a texture to this Mesh is very difficult, because the node-structure is different and depends on the .osg-file. Is there any way for automatically accessing the correct StateSet?

 

Next Question: How can we get the triangle mesh-data from a .osg-file for our physic enginge ODE?

 

Thanks in advance,

Frank Güttler.

 

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