Hello Ulrich, thank you for your information, setting a texture to a box is no problem, sorry i expressed it unclear. What I mean, is wrapping a texture to a box, but that the texture is repeated. I have set the WrapParameter to WRAP_S and WRAP_T with texture->setWrap (WrapParameter which, WrapMode wrap) to REPEAT. Nothing changed. Any ideas?
Greetings Frank. -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich Hertlein Gesendet: Samstag, 8. Juli 2006 13:00 An: osg users Betreff: Re: [osg-users] wrapping a texture on Box (for example) Hello Frank, Frank Güttler wrote: > I would like to wrap textures on a simple Box, attached to a ShapeDrawable. > > Adjusting the appropriate StateSet doesn't seem to function. Is there > any trick? No, there's no special trick. Texture coordinates are generated automatically so all you have to do it provide a texture in the StateSet. What results are you getting? Did you check 'osgshapes.cpp'? It shows a textured Box. Cheers, /Ulrich _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
