hi all,
in osg there are various LocalToWorld & WorldToLocal functions.i don't know if the "Local"and"World" have the same meaning in OpenGL,but i am indeed confused.take the fuction osg::Ellipsoid::computeLocalToWorldTransformFromXYZ as example, how can it compute the localtoworld transform from just a position? does it have default orientation? and what's the meaning of global function computeLocalToWorld(const NodePath & nodePath)? could someone give me some explanation? thanks very much!

brucelingdw

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