Hello. We are working with OsgNV with osg 9.9 and want to move to OSG 1.0. Does OsgNV works with osg 1.0. If yes, which version ?
We are setting different values to shader parameters for different parts of the tree. For example we are coloring differently the engine part of a vehicle than the rest of the body. We are doing that by using the Pblock mechanism. We also connect the parameter to a variable in memory using callbacks. Will all this be supported using OsgNV with osg 1.0 ? Do we need to move to GLSL ? If yes is all this possible in GLSL ? Thanks Liav. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brede Johansen Sent: Monday, July 03, 2006 1:05 PM To: osg users Subject: Re: [osg-users] Trialing the new OpenFlight as the default Hi Robert, On 7/3/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > I guess the later is more in keeping with the OSG using lower case for > namespaces. But perhaps we don't need the prefix at all. OK, no prefix it is. > I think perhaps we need to start adding documentation for the options > too Documentation is a good thing... Oops, that's going to backfire. Brede _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
