Hello.

We are working with OsgNV with osg 9.9 and want to move to OSG 1.0.
Does OsgNV works with osg 1.0. If yes, which version ?

We are setting different values to shader parameters for different parts
of the tree. 
For example we are coloring differently the engine part of a vehicle
than the rest of the body. We are doing that by using the Pblock
mechanism.
We also connect the parameter to a variable in memory using callbacks.

Will all this be supported using OsgNV with osg 1.0 ?

Do we need to move to GLSL ? If yes is all this possible in GLSL ?

Thanks 

  Liav.
 
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brede
Johansen
Sent: Monday, July 03, 2006 1:05 PM
To: osg users
Subject: Re: [osg-users] Trialing the new OpenFlight as the default


Hi Robert,

On 7/3/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> I guess the later is more in keeping with the OSG using lower case for

> namespaces.  But perhaps we don't need the prefix at all.

OK, no prefix it is.

> I think perhaps we need to start adding documentation for the options 
> too

Documentation is a good thing...  Oops, that's going to backfire.


Brede
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