Hi all,
in the osgPick example, when both a 3D model and the HUD are displayed,
the intersection with the HUD is reported as the last.
As "visually speaking" the HUD is always in front of the 3D model, I
would expect that hit to be reported as first, as it seems closer to the
viewer.
Is there a simple tweak to obtain this behavior?
Does it depend on some CameraNode implementation detail, or on what else?
Thank you,
Ricky
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/