Hi all,

in the osgPick example, when both a 3D model and the HUD are displayed, the intersection with the HUD is reported as the last. As "visually speaking" the HUD is always in front of the 3D model, I would expect that hit to be reported as first, as it seems closer to the viewer.

Is there a simple tweak to obtain this behavior?
Does it depend on some CameraNode implementation detail, or on what else?

Thank you,
Ricky
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