Hi,
I had the question several weeks ago about self illuminated text. I
took a break from it and am now returning to it for a while. Following
the suggestions I got, I placed all the text objects underneath a
Geonode, and turned GL Lighting off for it, which should have carried
down to the text objects but doesn't seem to be working (I don't *think*
I'm overriding it anywhere else). Is it possible to assign a material to
that Geonode, and only set an ambient level to it? The text objects
below have specific colors and I don't want them all to have just one
color (the one of the geonode). Thanks for any help!
-Austin
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