Quick Comment (I don't know if it's relevant): The text is unlit if
there are zero lights in the scene. If I put an omni light in the scene,
set it's value to 0 or even turn it off, the text is fully lit. This
means that the text is indeed getting GL Lighting, though the Geonode
has it turned off, right?
-Austin
austincb wrote:
Hi,
I had the question several weeks ago about self illuminated text. I
took a break from it and am now returning to it for a while. Following
the suggestions I got, I placed all the text objects underneath a
Geonode, and turned GL Lighting off for it, which should have carried
down to the text objects but doesn't seem to be working (I don't
*think* I'm overriding it anywhere else). Is it possible to assign a
material to that Geonode, and only set an ambient level to it? The
text objects below have specific colors and I don't want them all to
have just one color (the one of the geonode). Thanks for any help!
-Austin
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