Quick Comment (I don't know if it's relevant): The text is unlit if there are zero lights in the scene. If I put an omni light in the scene, set it's value to 0 or even turn it off, the text is fully lit. This means that the text is indeed getting GL Lighting, though the Geonode has it turned off, right?

-Austin

austincb wrote:
Hi,

I had the question several weeks ago about self illuminated text. I took a break from it and am now returning to it for a while. Following the suggestions I got, I placed all the text objects underneath a Geonode, and turned GL Lighting off for it, which should have carried down to the text objects but doesn't seem to be working (I don't *think* I'm overriding it anywhere else). Is it possible to assign a material to that Geonode, and only set an ambient level to it? The text objects below have specific colors and I don't want them all to have just one color (the one of the geonode). Thanks for any help!

-Austin
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