Hi Robert (and all),

I am constructing the intersectvisitor on the stack each time I call my
function which tests terrain height. Each time something moves, I test
the terrain height this way and place it on top of the terrain. I am
getting a whole lot of empty hitlists when it doesn't make much sense.
Is this because I am asking for the hitlist too soon? Could it be that
the operation is non-blocking since it is a nodevisitor? The strange
thing is that it looks ok, so for the majority of frames it works
properly.

Thanks in advance,
John

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Sunday, July 02, 2006 4:40 PM
To: osg users
Subject: Re: [osg-users] Node Visitors and Repeated Tests

Hi John,

I typically contruct the IntersectVisitor on the stack when I need it,
rather than reusing the same one over and over again.

Robert.

On 6/30/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
>
>
>
> In our project, every entity is placed on a terrain. This updating is 
> performed by using an intersectvisitor. I have a few questions about 
> the most optimal way to perform the elevation tests etc. Should I 
> create a new intersect visitor each and every time I test the
elevation of the terrain?
> If I am not mistaken, I have to add a new line segment to the 
> intersect visitor at every place I am interested in finding the
elevation and normal.
> Can I then remove these line segments? The problem that I am having 
> with the current way it is implemented is that sometimes, the hitlist 
> is coming back as empty.
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>
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