Hi Robert, I tried the runexamples.bat and found a couple of issues.
The osgscribe example didn't look right, see attached screenshot. I traced this to the Radeon workaround in PolygonOffset, remove the workaround and the artifacts disappeared. Btw. glGetString(GL_RENDERER) return "RADEON X800 XT Platinum Edition x86/SSE2" on my system. The second issue I came across was the glsl_mandelbrot.osg shader. This produced a white screen and hung the viewer. Later I found the glsl_julia.osg shader to do the same thing. The shaders are from 2005 so I may have to update my data distribution. Regards, Brede On 7/14/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi All, I have just tagged OpenThreads, Producer and OpenSceneGraph for the release candidate 2, the tag is osg_v1_1_rc2_sync_release. You can download the triple set source code from : http://openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads My plan is to go for the full release next Wednesday, only build and bug fixes will be accepted between now and Wednesday. Since we are so close to the release can you please test this new version throughly and report and build or runtime issues. Many thanks in advance, Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
scribe.gif
Description: GIF image
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
