Hi Robert,

I tried the runexamples.bat and found a couple of issues.

The osgscribe example didn't look right, see attached screenshot.  I
traced this to the Radeon workaround in PolygonOffset, remove the
workaround and the artifacts disappeared.  Btw.
glGetString(GL_RENDERER) return "RADEON X800 XT Platinum Edition
x86/SSE2" on my system.

The second issue I came across was the glsl_mandelbrot.osg shader.
This produced a white screen and hung the viewer.  Later I found the
glsl_julia.osg shader to do the same thing.  The shaders are from 2005
so I may have to update my data distribution.

Regards,
Brede


On 7/14/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi All,

I have just tagged OpenThreads, Producer and OpenSceneGraph for the
release candidate 2, the tag is osg_v1_1_rc2_sync_release.   You can
download the triple set source code from :

   http://openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads


My plan is to go for the full release next Wednesday, only build and
bug fixes will be accepted  between now and Wednesday.

Since we are so close to the release can you please test this new
version throughly and report and build or runtime issues.

Many thanks in advance,
Robert.
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Attachment: scribe.gif
Description: GIF image

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