Hi Brede, On 7/15/06, Brede Johansen <[EMAIL PROTECTED]> wrote:
The osgscribe example didn't look right, see attached screenshot. I traced this to the Radeon workaround in PolygonOffset, remove the workaround and the artifacts disappeared. Btw. glGetString(GL_RENDERER) return "RADEON X800 XT Platinum Edition x86/SSE2" on my system.
Thanks for the feedback. We need to try a track down what values work well on what OS/Hardware. Could you have a look at osglogo to see how well it works with and without the PolygonOffset workaround.
The second issue I came across was the glsl_mandelbrot.osg shader. This produced a white screen and hung the viewer. Later I found the glsl_julia.osg shader to do the same thing. The shaders are from 2005 so I may have to update my data distribution.
The OpenSceneGraph-Data hasn't changed, so the problem is likely down to ATI's driver. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
