Hi Brede,

On 7/15/06, Brede Johansen <[EMAIL PROTECTED]> wrote:
The osgscribe example didn't look right, see attached screenshot.  I
traced this to the Radeon workaround in PolygonOffset, remove the
workaround and the artifacts disappeared.  Btw.
glGetString(GL_RENDERER) return "RADEON X800 XT Platinum Edition
x86/SSE2" on my system.

Thanks for the feedback.   We need to try a track down what values
work well on what OS/Hardware.

Could you have a look at osglogo to see how well it works with and
without the PolygonOffset workaround.

The second issue I came across was the glsl_mandelbrot.osg shader.
This produced a white screen and hung the viewer.  Later I found the
glsl_julia.osg shader to do the same thing.  The shaders are from 2005
so I may have to update my data distribution.

The OpenSceneGraph-Data hasn't changed, so the problem is likely down
to ATI's driver.

Robert.
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