|
Hello, Is there an OSG example that builds primitives
similar to glInterleavedArrays? I’m confused trying to figure out
how to handle indexing for interleaved data using osg::DrawArrays or similar. Note I’m **not** trying to interleave
coordinate, color, normal, and texture data. For now, I’m just
trying to handle offsets for repeated coordinate data. I have data representing the cross-sections of cylinder/wormlike
object. The data for the cross-sections is repeated very 8 points. How
do I handle the offsets for coordinates? Data is interleaved something
like this: 4
12
20 5 3
13 11 21
19 6 2
14 10 22
18 ... 7 1
15 9 23
17 0
8
16 Much thanks, Ben |
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