Hello,

 

Is there an OSG example that builds primitives similar to glInterleavedArrays?  I’m confused trying to figure out how to handle indexing for interleaved data using osg::DrawArrays or similar.

 

Note I’m **not** trying to interleave coordinate, color, normal, and texture data.  For now, I’m just trying to handle offsets for repeated coordinate data.

 

I have data representing the cross-sections of cylinder/wormlike object.  The data for the cross-sections is repeated very 8 points.  How do I handle the offsets for coordinates?  Data is interleaved something like this:

 

      4              12              20

   5     3        13    11        21    19

  6       2      14      10      22      18     ...

   7     1        15    9         23    17

      0              8               16

 

Much thanks,

  Ben

 

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