Hi Ben,
The OSG doesn't support interleaved arrays, but its does support
osg::DraweElementsUByte/Ushort/UInt perhaps its the these you are
looking for in place of osg::DrawArrays.
Robert.
On 7/19/06, Ben Cain <[EMAIL PROTECTED]> wrote:
Hello,
Is there an OSG example that builds primitives similar to
glInterleavedArrays? I'm confused trying to figure out how to handle
indexing for interleaved data using osg::DrawArrays or similar.
Note I'm **not** trying to interleave coordinate, color, normal, and texture
data. For now, I'm just trying to handle offsets for repeated coordinate
data.
I have data representing the cross-sections of cylinder/wormlike object.
The data for the cross-sections is repeated very 8 points. How do I handle
the offsets for coordinates? Data is interleaved something like this:
4 12 20
5 3 13 11 21 19
6 2 14 10 22 18 ...
7 1 15 9 23 17
0 8 16
Much thanks,
Ben
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