On 7/21/06, E. Wing <[EMAIL PROTECTED]> wrote:
I think its a bug. The places where the footprints are left don't seem
to be consistent for me and they don't seem to follow any intuitive
pattern.

The intersections are just left after a certain number of frames that
that the app has run, they won't be made at exactly the same position
each time you run the app.  As long as the sphere segmenet intersects
the terrain at the same position that it leaves its intersection line
I'm happy, its not a bug.

The intersection code is all C++ so its likely to be affected by too
many cross platform issues.

Robert.
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