Thanks Ulrich,
that helps.
My problem now is how to find the terrain normal , any hint ?
Thanks,
Gab
> 
> 
> [EMAIL PROTECTED] wrote:
> > I am trying to have the tank following terrain in a simple application
> > following tutorial on NPS site.
> > The problem I have is that while tank moves with right height from
terrain
> > trough an intersectVisitor I can't get it to follow terrain ondulation (
> > setAttitude )..
> > Is there a way to pass world normals to quaternion function ?
> 
> You can create a rotation matrix (using 'makeRotate') that rotates an 
> up-vector (e.g. 0,0,1) to the normal you obtain from the terrain. From 
> that matrix you can extract the quaternion to pass to the 
> PositionAttitudeTransform.
> 
> /ulrich
 
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