Finally I solved the problem. I used to have Fox window+Fox glCanvas+osgUtil::SceneView. After changed to Fox window + Fox Canvas + Producer::RenderSurface + osgUtil::SceneView, everything is fine! So the point is to use rendersurface instead of Fox's opengl content class.

Thanks a lot to all of you!
Yanling

On 7/21/06, Stephan Huber <[EMAIL PROTECTED]> wrote:
Sorry, missed the right button. To continue my own mail,

Stephan Huber schrieb:

> For Mac OS X there is one with your developer tools,

... called mallocDebug, on windows I used the trial version of Memory
validator < http://www.softwareverify.com/cpp/memory/index.html> but
there seems to be more solutions :)

HTH,
Stephan
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