Hi Terry,

I have tried to render to portions of a FBO before but always failed,
only using the same size viewport as the textures has only ever work
for me.  When I experimented with this (over six months ago) I came to
the conclusion that it was most like a driver restriction.

Robert.

On 7/24/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
I can't seem to get a properly rendered texture from a CameraNode if I
change the viewport to be something other than the full size of the texture
attached to it.  For example, in
osgshadowtexture/CreateShadowedScene.cpp if line 128 is
changed from

 camera->setViewport(0,0,tex_width,tex_height);

 to

camera->setViewport(0,tex_height/2,tex_width,tex_height/2);

 then no image is rendered at all.  If the render target implementation is
set to FRAME_BUFFER then an image is rendered, but it seems to ignore the
viewport setting and renders to the full texture size.

 Sorry I don't have a fix yet.  Was hoping somebody who knows the code
better might know what is causing the trouble.  Otherwise, I can probably
look at this in more detail in a couple weeks....
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |   www.mogumbo.com
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