To sync it with Pal input. Anyways got the idea. Thanks

Robert Osfield <[EMAIL PROTECTED]> wrote:
On 7/24/06, Qasim Mumtaz wrote:
> Hi, Just wanted to know how can you control the frame rate in osg using
> osgProducer::Viewer. For e.g if loading a simple model fires round 70 fps,
> how can we force it to draw 24fps ? Any help will be appriciated.

The osgProducer::Viewer doesn't have an means for slowing frame rate.
You could probably implement your own by adding a
sleep/YeildCurrentThread timed section into the main loop after the
sync.

What is your reason for pulling back the frame rate?

Robert.
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