Hi Qasim, On 7/26/06, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
Hi just to confirm, when we draw lines using openscene graph bounding box is calculated internally with scenegraph, is it ?, but if we use openGL like in osgTeaPot example, there we have to calculate it manually ?
Yes this is the case, you need to compute the bouding box so the view frustum culling can properly take account of the object. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
