Hi Qasim,

On 7/26/06, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
Hi just to confirm, when we draw lines using openscene graph bounding box is
calculated internally with scenegraph, is it ?, but if we use openGL like in
osgTeaPot example, there we have to calculate it manually ?

Yes this is the case, you need to compute the bouding box so the view
frustum culling can properly take account of the object.

Robert.
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