Hello,
I try to modify the Dice2 example ( osg/ode integration ).
Setting a keyboard callback instead of performer trackball works, but dices
get crazy at collisions.
I imagine it being due to how I used matrices.
Here is a link to files :
http://gabdab.altervista.org/osg/tank-ode/index.htm

The matrix I doubt of are in main.cpp , walls::reOrient function, but I
might be wrong.
The rest of files come straight from the source ( no mods ).

I am trying to implement fps movement ( 3d person actually ) .

Any help appreciated.
Gab
 
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