Hello, I try to modify the Dice2 example ( osg/ode integration ). Setting a keyboard callback instead of performer trackball works, but dices get crazy at collisions. I imagine it being due to how I used matrices. Here is a link to files : http://gabdab.altervista.org/osg/tank-ode/index.htm
The matrix I doubt of are in main.cpp , walls::reOrient function, but I might be wrong. The rest of files come straight from the source ( no mods ). I am trying to implement fps movement ( 3d person actually ) . Any help appreciated. Gab -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Video Corsi GRATIS - Scopri come imparare velocemente e senza stress (Internet, Informatica, Web Marketing, Hobby Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=5145&d=20060726 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
