Oops, sorry everybody. That attachment was just supposed to go to Robert. I
didn't really mean to pound everyone with a 4MB email message.
--
Thom DeCarlo
------------------------------------------------------
Experience is a wonderful thing
It allows you to recognize a mistake when you make it again.
> -----Original Message-----
> From: Thom DeCarlo
> Sent: Thursday, July 27, 2006 11:02 AM
> To: 'osg users'
> Subject: RE: [osg-users] Problem with OSG1.1 TerraPage loader on Wildcat
> 7210
>
> Yes, the same database on a WinXP computer with Nvidia Quadro FX1100 works
> just fine. In fact, I've had no problem at all with very large and much
> more
> complex databases while using the Quadro card. The other OSG examples seem
> to run properly.
>
> I've attached a small sample file that runs on the Quadro card but won't
> load the textures on the Wildcat card.
>
> --
> Thom DeCarlo
> -------------------------------------------------------
> That Which Does Not Kill Me
> Can Still Hurt Really Bad.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Robert Osfield
> > Sent: Thursday, July 27, 2006 5:55 AM
> > To: osg users
> > Subject: Re: [osg-users] Problem with OSG1.1 TerraPage loader on Wildcat
> > 7210
> >
> > HI Thom,
> >
> > On 7/26/06, Thom DeCarlo <[EMAIL PROTECTED]> wrote:
> > > I've got a TerraPage (2.0 or 2.2) model that I'm trying to load into
> > > osgviewer (OSG 1.1) on a Win2K computer with a Wildcat 7210 graphics
> > card
> > > (05.06.02.60 driver).
> > >
> > > The main problem is that the geospecific textures (ecw) are not
> loading.
> > The
> > > notional textures (rgb and tif) do load properly. The ECW plugin is
> > compiled
> > > and the osgdb_ecw.dll and NCE*.dll files are in the execution path.
> > >
> > > Another thing that I notice is, when at NOTIFY_LEVEL=DEBUG, I'm seeing
> a
> > lot
> > > of OpenGL error messages scrolling up the terminal window that look
> like
> > > this:
> > > Warning: detected OpenGL error 'invalid enumerant' at end of
> > > State::apply(StateSet*)
> > >
> > > Has anyone else seen this problem? Any pointers on what can be done to
> > fix
> > > it?
> >
> > I haven't seen this problem, but then I don't have your database.
> >
> > Does the OpenGL error only occur with this database? How do the OSG
> > example fair?
> >
> > Could you try the same database out on another system with different
> > hardware?
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
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