Hi,

I have started an application that should be able to receive a number of
video streams to use as textures.

Looking for the best way to use video streams in osg, I could only find
the announcement "Also to facilate high resolution video streaming, OpenGL
Pixel Buffer Objects are now supported." in the release notes.

Could someone please point me at an example (code snippet is fine) how to
do this in the most efficient way (in terms of performance)? I have
written a streaming application in pure OpenGL so now I would like to
switch to osg.

thanks a lot

best regards
Raymond de Vries
TNO, The Netherlands


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