Hi, I have started an application that should be able to receive a number of video streams to use as textures.
Looking for the best way to use video streams in osg, I could only find the announcement "Also to facilate high resolution video streaming, OpenGL Pixel Buffer Objects are now supported." in the release notes. Could someone please point me at an example (code snippet is fine) how to do this in the most efficient way (in terms of performance)? I have written a streaming application in pure OpenGL so now I would like to switch to osg. thanks a lot best regards Raymond de Vries TNO, The Netherlands _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
