Hi John, You could determin if something is draw via a cull or draw callback, however, this is quite a different thing that what you seemed to be originally asking for.
Robert. On 7/31/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Hi Robert. I have an object that is behind an osg::Switch. The switch will normally be set to all children off. When I turn it on I want to get a callback once a child is drawn. For right now, the child that I am interested in is a osg::Text drawable, so I can use the callbacks associated with drawables. I have been looking at the osgcallback example. Do I want to use a draw callback, update callback, cull callback, or what? I just want to ensure that the object behind the switch actually gets drawn to the screen before I execute the next line of code. You da man. Thanks, John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, July 31, 2006 8:39 AM To: osg users Subject: Re: [osg-users] Question about adding elements to the scene graph On 7/31/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > I want to be able to add an element that is a simple heads up display > with some information on it just before performing a database load. I > can add it just fine, but the problem is, it does not get rendered > until after the database is loaded. Is there a way for me to force the > code to wait until a recently added object is actually rendered? This all is down to your application, its totally under you control when add elements to the scene and when you render the scene. It that you are using osgviewer and expecting it to behave you want? _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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